FIFA Editing Toolsuite v1.1.6

Editor

The powerful Editor can be used to create mods, with the ability to import, export, and view many files including Textures and Meshes, with an incredible amount of other features to help you along the way.

Mod Manager

You can use the Mod Manager to import, play and combine mods made from others (or yourself) made by the Editor, all in a few clicks, and built on preformance.

Huge credit to GalaxyMan2015, Cade, benji, derwangler, and others who helped with the fantastsic Frosty Toolsuite

Changelog:

  • Improved tangent space unpacking during mesh exporting (Editor)
  • Improved angle axis normal reading (Editor)
  • Fixed bug where angle axis normals weren't being read correctly (Editor)
  • Added support for SubMaterialIndex elements when exporting and importing meshes (Editor)
  • Minor performance improvements to creating the modding cache and launching the game (Editor)
  • Added "Revert Resource Only" menu item to the "Advanced" section of the Resource explorer file right-click menu (Editor)
  • Minor performance improvements in the Type Explorer (Editor)
  • Added support for cancelling the export of all entries in the Type Explorer (Editor)
  • Improved support for cancellation when batch importing in the EBX explorer (Editor)
  • Improved performance of reverting multiple assets, in part by no longer reporting progress (Editor)
  • Fixed bug where reverting legacy assets wasn't working correctly (Editor)
  • Data explorers are now paused during certain actions, like reverting multiple assets, to improve performance (Editor)
  • Fix bug where chunks that weren't installed were being loaded, leading to errors when exporting them (Editor)
  • Added support for cancellation when exporting multiple Chunk/Res assets (Editor)
  • Added support for cancellation when saving projects (Editor)
  • Improved loading of change log in Information screen, now gets it for the active version, and is more stable (Editor)
  • Added support for cancellation when exporting multiple entries inside a BIG (Editor)
  • Added support for cancellation when exporting multiple tables inside a DB (Editor)
  • Added support for cancellation when opening multiple assets in associated app (Editor)
  • Updated FBX SDK (Editor)
  • Always use Oodle when adding chunks (Editor)
  • Updated various libraries used for compression, including Zstd, Zlib, and LZ4 (Editor and Mod Manager)
  • Improve file organization and naming for added/modified/removed asset text files (Editor)
  • Fixed rare compression corruption issue when importing a texture (Editor)
  • Fixed issue where keyboard shortcuts wouldn't work immediately after reverting multiple assets (Editor)
  • Upgrade to .NET 8 (Editor and Mod Manager)
  • Improved folder select dialog (Editor and Mod Manager)
  • Remove unused dependancies and code (Editor and Mod Manager)
  • Use the asset's file name instead of path when exporting an asset from the legacy text editor (Editor)
  • Added Batch Import feature to Legacy BIG Editor (Editor)
  • Added Export All Language Strings feature when clicking on the data/loc folder (Editor)
  • Added Import All Language Strings feature when clicking on the data/loc folder (Editor)
  • Added more separators to menu item lists (Editor)
  • Fixed bug where text was incorrect in the Reference Explorer (Editor)
  • Added support for automatically converting FIFA 17-23 face (hair, haircap, head) meshes to FC24, including rename vertex groups and fixing clipping issues. This behavior is enabled by default, but can be disabled in settings (Editor)
  • A message box is now shown after batch importing in the DB editor (Editor)
  • Added Open Original And Modified feature under the Advanced section of the right-click EBX asset menu (Editor)
  • Improved performance of the Face Import feature (Editor)
  • Added Import Outfit feature (Editor)
  • Fixed bug where SDK generation would fail for non-FC24 games (Editor)
  • Minor improvements to logging, messages and naming across the tool (Editor)
  • Added "Copy selected folder path to clipboard during face import" setting (Editor)
  • Added support for batch importing SkinnedMeshAssets (Editor)
  • Minor performance improvement when importing mesh assets (Editor)
  • Remove custom fifaconfig (Editor and Mod Manager)
  • Fixed bug where the Legacy Texture Editor wasn't respecting the original state of modified assets when exporting (Editor)
  • Updated Discord URL in Information Tab (Editor)
  • Added Copy Applied Mods button (Mod Manager)
  • Updated third-party dependencies (Editor and Mod Manager)
  • Updated SDKs (Editor)
  • Other fixes, performance improvements and other minor changes (Editor and Mod Manager)

Help support the development and long term future of the tool by becoming a patreon to get cool rewards.

There is a guide on how to install here. For more help, join the discord.